Clarisse shading layers: Crowd in 5 minutes — xuan prada

One feature that I really like in Clarisse are the shading layers. With them you can drive shaders based on naming convention or location of assets in the scene. With this method you can assign shaders to a very complex scene structure in no time. In this particular case I’ll be showing you how to shade an entire army and create shading/texturing variations in just a few minutes.

Source: Clarisse shading layers: Crowd in 5 minutes — xuan prada

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