Radiance – Wikipedia


In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area. Spectral radiance is the radiance of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. These are directional … Read more Radiance – Wikipedia


In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area. Spectral radiance is the radiance of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. These are directional … Read more Radiance – Wikipedia


 


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Physically based rendering – Wikipedia


Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation … Read more Physically based rendering – Wikipedia


Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation … Read more Physically based rendering – Wikipedia


 


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Material Series: Aged Wood Planks


Source: Material Series: Aged Wood Planks


Source: Material Series: Aged Wood Planks


 


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PDG Mutagen Toolset – Walkthrough | SideFX


Source: PDG Mutagen Toolset – Walkthrough | SideFX


Source: PDG Mutagen Toolset – Walkthrough | SideFX


 


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Création d’images numériques : esthétique du temps japonais et méthodologie de perfectionnement tirée des arts martiaux traditionnels japonais


Résumé Ce projet se formule en double recherche; d’une part sur les aspects du temps de l’esthétique picturale japonaise et, d’autre part, sur la transposition de systèmes d’apprentissage, tirés des arts martiaux traditionnels japonais en tant que voie praticable de perfectionnement de l’artiste numérique. La culture japonaise et celle occidentale moderne et contemporaine se rencontrent … Read more Création d’images numériques : esthétique du temps japonais et méthodologie de perfectionnement tirée des arts martiaux traditionnels japonais


Résumé Ce projet se formule en double recherche; d’une part sur les aspects du temps de l’esthétique picturale japonaise et, d’autre part, sur la transposition de systèmes d’apprentissage, tirés des arts martiaux traditionnels japonais en tant que voie praticable de perfectionnement de l’artiste numérique. La culture japonaise et celle occidentale moderne et contemporaine se rencontrent … Read more Création d’images numériques : esthétique du temps japonais et méthodologie de perfectionnement tirée des arts martiaux traditionnels japonais


 


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La prévisualisation 3D comme nouveau médium créatif


La prévisualisation 3D comme nouveau médium créatifMelançon Benoit. (2011). La prévisualisation 3D comme nouveau médium créatif. Mémoire de maîtrise, Université du Québec à Chicoutimi. PDF2MBRésuméCe mémoire accompagne la maquette du modèle de manuel didactique intitulé La Prévisualisation 3D comme nouveau médium créatif, présenté dans le cadre d’un projet final de maîtrise en art en septembre … Read more La prévisualisation 3D comme nouveau médium créatif


La prévisualisation 3D comme nouveau médium créatifMelançon Benoit. (2011). La prévisualisation 3D comme nouveau médium créatif. Mémoire de maîtrise, Université du Québec à Chicoutimi. PDF2MBRésuméCe mémoire accompagne la maquette du modèle de manuel didactique intitulé La Prévisualisation 3D comme nouveau médium créatif, présenté dans le cadre d’un projet final de maîtrise en art en septembre … Read more La prévisualisation 3D comme nouveau médium créatif


 


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shading::957::What is: Megascan AO ; nm:190822192042 ;idug:c6132fad-7bb0-4aca-89b2-6cd278685456


What is: Megascan AO – Ambient Occlusion Source: shading::957::What is: Megascan AO ; nm:190822192042 ;idug:c6132fad-7bb0-4aca-89b2-6cd278685456


What is: Megascan AO – Ambient Occlusion Source: shading::957::What is: Megascan AO ; nm:190822192042 ;idug:c6132fad-7bb0-4aca-89b2-6cd278685456


 


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mushroom-growing-on-tree-stock-photo-1663046.jpg (1300×1067)


Source: mushroom-growing-on-tree-stock-photo-1663046.jpg (1300×1067)


Source: mushroom-growing-on-tree-stock-photo-1663046.jpg (1300×1067)


 


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11_01_62.jpg (576×753)


Source: 11_01_62.jpg (576×753)


Source: 11_01_62.jpg (576×753)


 


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(13) Photoshop 3D – Understanding Depth Maps, Bump Maps, and Normal Maps – YouTube




 


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