GPU drivers crash with long computations – Substance Painter

Why does the GPU driver crash ? In order to prevent any rendering or GPU computation from locking the system, the Windows Operating System kills the GPU driver whenever a rendering takes more than a few seconds. When the driver is killed, the application using it crashes automatically. Since we can’t possibly know how long a rendering or computation will take (it depends on the GPU, the drivers, the OS, the mesh size, the texture size, etc.), we cannot put a limit on how much the computer can process and av

Source: GPU drivers crash with long computations – Substance Painter

LeKTuRaT
Voiced by Amazon Polly

Leave a comment