Corpus Siggraph

References of my Siggraph Corpus Cartography

Just the Bibliography referenced tagged as ‘siggraph’

A multiview and multilayer approach for interactive ray tracing | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856401
Beyond hard shadows | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856402
A phenomenological scattering model for order-independent transparency | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856418
Zirr, T., & Kaplanyan, A. S. (2016). Real-time rendering of procedural multiscale materials. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 139–148). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856409
Precomputed illuminance composition for real-time global illumination | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856407
Sequential Monte Carlo instant radiosity | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856406
Lecocq, P., Dufay, A., Sourimant, G., & Marvie, J.-E. (2016). Accurate analytic approximations for real-time specular area lighting. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 113–120). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856403
Sterling, A., & Lin, M. C. (2016). Interactive modal sound synthesis using generalized proportional damping. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 79–86). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856419
Adaptive impulse response modeling for interactive sound propagation | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856414
Ductile fracture for clustered shape matching | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856415
Real-time hair mesh simulation | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856412
Path patterns | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856410
Park, C., Park, J. S., Tonneau, S., Mansard, N., Multon, F., Pettré, J., & Manocha, D. (2016). Dynamically balanced and plausible trajectory planning for human-like characters. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 39–48). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856405
Kapadia, M., Xianghao, X., Nitti, M., Kallmann, M., Coros, S., Sumner, R. W., & Gross, M. (2016). Precision: precomputing environment semantics for contact-rich character animation. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 29–37). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856404
Triangle reordering for reduced overdraw in animated scenes | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856408
Kämpe, V., Rasmuson, S., Billeter, M., Sintorn, E., & Assarsson, U. (2016). Exploiting coherence in time-varying voxel data. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 15–21). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856413
Villanueva, A. J., Marton, F., & Gobbetti, E. (2016). SSVDAGs: symmetry-aware sparse voxel DAGs. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 7–14). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856420
Burlak, S. (2018). Geometry of artificial intelligence. In ACM SIGGRAPH 2018 Computer Animation Festival on  - SIGGRAPH ’18 (pp. 1–1). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3209800.3232903
Garcia, M., Cani, M.-P., Ronfard, R., Gout, C., & Perrenoud, C. (2018). Automatic generation of geological stories from a single sketch. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–15). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229161
Houdini Foundations - Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018. (n.d.). Retrieved from https://www.youtube.com/watch?v=rVdESjSfNkg
Clergeaud, D., Roo, J. S., Hachet, M., & Guitton, P. (2017). Towards seamless interaction between physical and virtual locations for asymmetric collaboration. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139165
Yanxiang, Z., & Li, Y. (2019). The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338140
Zhang, J., Chen, Y., Li, L., Fu, H., & Tai, C.-L. (2018). Context-based sketch classification. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–10). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229154
Kjær, T., Lillelund, C. B., Moth-Poulsen, M., Nilsson, N. C., Nordahl, R., & Serafin, S. (2017). Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology  - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139166
Calude, C. S., Coull, A., & Lewis, J. P. (2014). Can We Solve the Pipeline Problem? In Proceedings of the Fourth Symposium on Digital Production (pp. 25–27). New York, NY, USA: ACM. https://doi.org/10.1145/2633374.2633380
Pratapa, S., & Manocha, D. (2019). RLFC: random access light field compression using key views and bounded integer sequence encoding. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–10). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317018
Lan, L., Cong, M., & Fedkiw, R. (2017). Lessons from the evolution of an anatomical facial muscle model. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–3). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105693
Saito, J., & Yuen, S. (2017). Efficient and robust skin slide simulation. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–6). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105701
Smith, A., Sanders, M., Wilson, C. A., Pohle, S., Ma, W.-C., Ma, C., … Patel, S. (2017). Emotion challenge: building a new photoreal facial performance pipeline for games. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105695
Pohl, B. J., Harris, A., Balog, M., Clausen, M., Moran, G., & Brucks, R. (2017). Fortnite: supercharging CG animation pipelines with game engine technology. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–4). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3114816
Dunn, O., Renton, J., & Sarsfield, A. (2017). LEGO Batman: graphical breakdown editing - optimising assembly workflow. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105696
Joshi, B., Stewart, K., & Shapiro, D. (2017). Bringing impressionism to life with neural style transfer in Come Swim. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–5). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105697
Missey, B., Davalath, M., & Somasundaram, A. (2017). The fashionista twins: conjoined hair in trolls. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105694
Tomlinson, J., Öhrström, M., & Parker, D. (2017). The shotgun pipeline toolkit: productizing and democratizing production pipelines. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105699
Baillie, K., & Bradshaw, M. (2017). Cost efficiency in the cloud: getting the most bang for your buck! In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105700
Golembeski, D., Forziati, R., George, B., & Sherman, D. (2017). PipelineX: a feature animation pipeline on microservices. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–4). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105702
Jones, R., & Southern, R. (2017). Physically-based droplet interaction. In Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation - SCA ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3099564.3099573
Chen, Y. J. (Edwin), Levin, D. I. W., Kaufmann, D., Ascher, U., & Pai, D. K. (2019). EigenFit for consistent elastodynamic simulation across mesh resolution. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–13). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340248
Holden, D., Duong, B. C., Datta, S., & Nowrouzezahrai, D. (2019). Subspace neural physics: fast data-driven interactive simulation. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340245
Pan, Z., Ren, B., & Manocha, D. (2019). GPU-based contact-aware trajectory optimization using a smooth force model. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340246
Lee, M., Hyde, D., Li, K., & Fedkiw, R. (2019). A robust volume conserving method for character-water interaction. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340244
Li, J., Liu, T., & Kavan, L. (2019). Fast simulation of deformable characters with articulated skeletons in projective dynamics. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340249
Macklin, M., Storey, K., Lu, M., Terdiman, P., Chentanez, N., Jeschke, S., & Müller, M. (2019). Small steps in physics simulation. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340247
Lin, L., Parmar, D., Babu, S. V., Leonard, A. E., Daily, S. B., & Jörg, S. (2017). How character customization affects learning in computational thinking. In Proceedings of the ACM Symposium on Applied Perception - SAP ’17 (pp. 1–8). Cottbus, Germany: ACM Press. https://doi.org/10.1145/3119881.3119884
Pepper, J., Seitschek, K., Farnsworth, I., Kerley, L., Turhan, C., Messineo, C., & Clark, J. (2016). Cross departmental collaboration for FX driven animation in “Alice Through the Looking Glass.” In Proceedings of the 2016 Symposium on Digital Production - DigiPro ’16 (pp. 65–72). Anaheim, California: ACM Press. https://doi.org/10.1145/2947688.2947700
Hao, Y., & Lien, J.-M. (2019). Computational laser forming origami of convex surfaces. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–11). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329006
Jipa, A., Giacomarra, F., Giesecke, R., Chousou, G., Pacher, M., Dillenburger, B., … Leschok, M. (2019). 3D-printed formwork for bespoke concrete stairs: from computational design to digital fabrication. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329003
Hattab, A., & Taubin, G. (2019). Rough carving of 3D models with spatial augmented reality. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–10). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3328998
Merrill, D. J., Garza, J., & Swanson, S. (2019). Echidna: mixed-domain computational implementation via decision trees. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329004
Lamb, N., Banerjee, S., & Banerjee, N. K. (2019). Automated reconstruction of smoothly joining 3D printed restorations to fix broken objects. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329005

Trying with their Abstract and have downloadable the PDF

A multiview and multilayer approach for interactive ray tracing | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856401
Beyond hard shadows | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856402
A phenomenological scattering model for order-independent transparency | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856418
Zirr, T., & Kaplanyan, A. S. (2016). Real-time rendering of procedural multiscale materials. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 139–148). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856409 Download
Precomputed illuminance composition for real-time global illumination | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856407
Sequential Monte Carlo instant radiosity | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856406
Lecocq, P., Dufay, A., Sourimant, G., & Marvie, J.-E. (2016). Accurate analytic approximations for real-time specular area lighting. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 113–120). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856403 Download
Sterling, A., & Lin, M. C. (2016). Interactive modal sound synthesis using generalized proportional damping. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 79–86). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856419 Download
Adaptive impulse response modeling for interactive sound propagation | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856414
Ductile fracture for clustered shape matching | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856415
Real-time hair mesh simulation | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856412
Path patterns | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856410
Park, C., Park, J. S., Tonneau, S., Mansard, N., Multon, F., Pettré, J., & Manocha, D. (2016). Dynamically balanced and plausible trajectory planning for human-like characters. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 39–48). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856405 Download
Kapadia, M., Xianghao, X., Nitti, M., Kallmann, M., Coros, S., Sumner, R. W., & Gross, M. (2016). Precision: precomputing environment semantics for contact-rich character animation. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 29–37). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856404 Download
Triangle reordering for reduced overdraw in animated scenes | Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (n.d.). Retrieved January 31, 2020, from https://dl.acm.org/doi/10.1145/2856400.2856408
Kämpe, V., Rasmuson, S., Billeter, M., Sintorn, E., & Assarsson, U. (2016). Exploiting coherence in time-varying voxel data. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 15–21). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856413 Download
Villanueva, A. J., Marton, F., & Gobbetti, E. (2016). SSVDAGs: symmetry-aware sparse voxel DAGs. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 7–14). Redmond, Washington: Association for Computing Machinery. https://doi.org/10.1145/2856400.2856420 Download
Burlak, S. (2018). Geometry of artificial intelligence. In ACM SIGGRAPH 2018 Computer Animation Festival on  - SIGGRAPH ’18 (pp. 1–1). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3209800.3232903 Download
Garcia, M., Cani, M.-P., Ronfard, R., Gout, C., & Perrenoud, C. (2018). Automatic generation of geological stories from a single sketch. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–15). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229161 Download
Houdini Foundations - Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018. (n.d.). Retrieved from https://www.youtube.com/watch?v=rVdESjSfNkg
Clergeaud, D., Roo, J. S., Hachet, M., & Guitton, P. (2017). Towards seamless interaction between physical and virtual locations for asymmetric collaboration. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139165 Download
Yanxiang, Z., & Li, Y. (2019). The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338140 Download
Zhang, J., Chen, Y., Li, L., Fu, H., & Tai, C.-L. (2018). Context-based sketch classification. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–10). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229154 Download
Kjær, T., Lillelund, C. B., Moth-Poulsen, M., Nilsson, N. C., Nordahl, R., & Serafin, S. (2017). Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology  - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139166 Download
Calude, C. S., Coull, A., & Lewis, J. P. (2014). Can We Solve the Pipeline Problem? In Proceedings of the Fourth Symposium on Digital Production (pp. 25–27). New York, NY, USA: ACM. https://doi.org/10.1145/2633374.2633380
Pratapa, S., & Manocha, D. (2019). RLFC: random access light field compression using key views and bounded integer sequence encoding. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–10). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317018 Download
Lan, L., Cong, M., & Fedkiw, R. (2017). Lessons from the evolution of an anatomical facial muscle model. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–3). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105693 Download
Saito, J., & Yuen, S. (2017). Efficient and robust skin slide simulation. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–6). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105701 Download
Smith, A., Sanders, M., Wilson, C. A., Pohle, S., Ma, W.-C., Ma, C., … Patel, S. (2017). Emotion challenge: building a new photoreal facial performance pipeline for games. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105695 Download
Pohl, B. J., Harris, A., Balog, M., Clausen, M., Moran, G., & Brucks, R. (2017). Fortnite: supercharging CG animation pipelines with game engine technology. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–4). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3114816 Download
Dunn, O., Renton, J., & Sarsfield, A. (2017). LEGO Batman: graphical breakdown editing - optimising assembly workflow. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105696 Download
Joshi, B., Stewart, K., & Shapiro, D. (2017). Bringing impressionism to life with neural style transfer in Come Swim. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on - DigiPro ’17 (pp. 1–5). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105697 Download
Missey, B., Davalath, M., & Somasundaram, A. (2017). The fashionista twins: conjoined hair in trolls. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105694 Download
Tomlinson, J., Öhrström, M., & Parker, D. (2017). The shotgun pipeline toolkit: productizing and democratizing production pipelines. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105699 Download
Baillie, K., & Bradshaw, M. (2017). Cost efficiency in the cloud: getting the most bang for your buck! In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105700 Download
Golembeski, D., Forziati, R., George, B., & Sherman, D. (2017). PipelineX: a feature animation pipeline on microservices. In Proceedings of the ACM SIGGRAPH Digital Production Symposium on  - DigiPro ’17 (pp. 1–4). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105692.3105702 Download
Jones, R., & Southern, R. (2017). Physically-based droplet interaction. In Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation - SCA ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3099564.3099573 Download
Chen, Y. J. (Edwin), Levin, D. I. W., Kaufmann, D., Ascher, U., & Pai, D. K. (2019). EigenFit for consistent elastodynamic simulation across mesh resolution. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–13). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340248
Holden, D., Duong, B. C., Datta, S., & Nowrouzezahrai, D. (2019). Subspace neural physics: fast data-driven interactive simulation. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340245 Download
Pan, Z., Ren, B., & Manocha, D. (2019). GPU-based contact-aware trajectory optimization using a smooth force model. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340246 Download
Lee, M., Hyde, D., Li, K., & Fedkiw, R. (2019). A robust volume conserving method for character-water interaction. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340244 Download
Li, J., Liu, T., & Kavan, L. (2019). Fast simulation of deformable characters with articulated skeletons in projective dynamics. In Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation  - SCA ’19 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3309486.3340249 Download
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Jipa, A., Giacomarra, F., Giesecke, R., Chousou, G., Pacher, M., Dillenburger, B., … Leschok, M. (2019). 3D-printed formwork for bespoke concrete stairs: from computational design to digital fabrication. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329003 Download
Hattab, A., & Taubin, G. (2019). Rough carving of 3D models with spatial augmented reality. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–10). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3328998 Download 1
Merrill, D. J., Garza, J., & Swanson, S. (2019). Echidna: mixed-domain computational implementation via decision trees. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329004 Download
Lamb, N., Banerjee, S., & Banerjee, N. K. (2019). Automated reconstruction of smoothly joining 3D printed restorations to fix broken objects. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–12). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3329005 Download
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