Corpus Siggraph::2017::High Performance Graphics no Abstract



Schied, C., Salvi, M., Kaplanyan, A., Wyman, C., Patney, A., Chaitanya, C. R. A., … Lefohn, A. (2017). Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105770
Corso, A. D., Salvi, M., Kolb, C., Frisvad, J. R., Lefohn, A., & Luebke, D. (2017). Interactive stable ray tracing. In Proceedings of High Performance Graphics on  - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105769
Mara, M., McGuire, M., Bitterli, B., & Jarosz, W. (2017). An efficient denoising algorithm for global illumination. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105774
Hofmann, N., Bogendörfer, P., Stamminger, M., & Selgrad, K. (2017). Hierarchical multi-layer screen-space ray tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105781
Yuksel, C. (2017). Mesh color textures. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105780
Wang, T., & Suda, R. (2017). Fast maximal Poisson-disk sampling by randomized tiling. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105778
Peters, C. (2017). Non-linearly quantized moment shadow maps. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105775
Reshetov, A. (2017). Exploiting Budan-Fourier and Vincent’s theorems for ray tracing 3D Bézier curves. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105783
Ylitie, H., Karras, T., & Laine, S. (2017). Efficient incoherent ray traversal on GPUs through compressed wide BVHs. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–13). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105773
Fuetterling, V., Lojewski, C., Pfreundt, F.-J., Hamann, B., & Ebert, A. (2017). Accelerated single ray tracing for wide vector units. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–9). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105785
Lee, M., Green, B., Xie, F., & Tabellion, E. (2017). Vectorized production path tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105768
Son, M., & Yoon, S.-E. (2017). Timeline scheduling for out-of-core ray batching. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105784
Woop, S., Áfra, A. T., & Benthin, C. (2017). STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–8). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105779
Benthin, C., Woop, S., Wald, I., & Áfra, A. T. (2017). Improved two-level BVHs using partial re-braiding. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–8). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105776
Vinkler, M., Bittner, J., & Havran, V. (2017). Extended Morton codes for high performance bounding volume hierarchy construction. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–8). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105782

 


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