Introduction to USD

What is USD? Pipelines capable of producing computer graphics films and games typically generate, store, and transmit great quantities of 3D data, which we call “scene description”.  Each of many cooperating applications in the pipeline  (modeling, shading, animation, lighting, fx, rendering) typically has its own special form of scene description tailored to the specific needs … Read moreIntroduction to USD

The Simplest Approach to Subject Classification

Museums, galleries, archives, and many libraries – as well as a host of online databases of various types – seek a simpler approach to subject classification. This paper poses the question: “What is the simplest approach to subject classification?” It suggests a synthetic approach which pursues a sentence-like approach to classification. Such an approach not coincidentally has the added advantage of best capturing the nature of a work.

Understanding Clock: Processor Base and Boost Speeds | B&H Explora

These Turbo modes are essentially over-clocks for the masses, but you don’t choose the speed; the system does. When your computer realizes that it needs more clock cycles (say, when you’re trying to render a video), then it will crosscheck the need for speed with its temperature. If it’s cool enough, that means there’s thermal … Read moreUnderstanding Clock: Processor Base and Boost Speeds | B&H Explora

Subject Classifications in the Scientific and Overall Digital World

In the present work we discuss opportunities, problems, tools and techniques encountered when interconnecting discipline-specific subject classifications, primarily organized as search devices in bibliographic databases, with general classifications originally devised for book shelving in public libraries.We first state the fundamental distinction between topical (or subject) classifications and object classifications. Then we trace the structural limitations … Read moreSubject Classifications in the Scientific and Overall Digital World

The Three Aspects of Creating – Robert Fritz Inc.

The Three Aspects of Creating The mechanics The mechanics of the creative process include things like “how do you think about your end results”; how do you know where you are in relationship to those results, and how do you develop strategic and tactical plans in order to accomplish them. The orientation You may know … Read moreThe Three Aspects of Creating – Robert Fritz Inc.

qu’est-ce que le pragmatisme? – Google Search

PHILOSOPHIE Doctrine selon laquelle n’est vrai que ce qui fonctionne réellement. 2. Attitude d’une personne qui ne se soucie que d’efficacité. Le pragmatisme en politique. Source: qu’est-ce que le pragmatisme? – Google Search En relation a la these d’un de mes profs: L’épistémologie L’épistémologie (du grec ancien ἐπιστήμη / epistếmê « connaissance vraie, science » et … Read morequ’est-ce que le pragmatisme? – Google Search