Non-photorealistic rendering – Wikipedia


Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video … Read more Non-photorealistic rendering – Wikipedia


Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video … Read more Non-photorealistic rendering – Wikipedia


 


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(5) Reflectance modeling by neural texture synthesis


We extend parametric texture synthesis to capture rich, spatially varying parametric reflectance models from a single image. Our input is a single head-lit flash image of a mostly flat, mostly stationary (textured) surface, and the output is a tile of SVBRDF parameters that reproduce the appearance of the material. No user intervention is required. Our … Read more (5) Reflectance modeling by neural texture synthesis


We extend parametric texture synthesis to capture rich, spatially varying parametric reflectance models from a single image. Our input is a single head-lit flash image of a mostly flat, mostly stationary (textured) surface, and the output is a tile of SVBRDF parameters that reproduce the appearance of the material. No user intervention is required. Our … Read more (5) Reflectance modeling by neural texture synthesis


 


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Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


 


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Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


 


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Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


 


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Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


 


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VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


 


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PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


 


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Pipeline | PDG | Learning Houdini Learning Path | SideFX


PIPELINE | PDG PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. Source: Pipeline | PDG | Learning Houdini Learning Path | SideFX


PIPELINE | PDG PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR.

Source: Pipeline | PDG | Learning Houdini Learning Path | SideFX

Read morePipeline | PDG | Learning Houdini Learning Path | SideFX


 


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Wedge


The principle of variation is a very interesting subject to me as we, artist, desire system to offer great way (and automated) to generates those variations for us using the input arguments we decided to variate.


The principle of variation is a very interesting subject to me as we, artist, desire system to offer great way (and automated) to generates those variations for us using the input arguments we decided to variate.


 


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