Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
58.8313124538632get_template_part( ).../archive.php:42
68.8313124539104locate_template( ).../general-template.php:168
78.8362124539200load_template( ).../template.php:672
88.8373124549600require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
98.9245124684072do_action( ).../content.php:92
108.9245124684448WP_Hook->do_action( ).../plugin.php:478
118.9245124684448WP_Hook->apply_filters( ).../class-wp-hook.php:311
128.9245124685576mes__mainview( ).../class-wp-hook.php:287
138.9247124687584ms__display_content( ).../metasynt-plugin.php:71

Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
58.9341124674920get_template_part( ).../archive.php:42
68.9341124675336locate_template( ).../general-template.php:168
78.9341124675432load_template( ).../template.php:672
88.9344124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
98.9957124684824do_action( ).../content.php:92
108.9957124685200WP_Hook->do_action( ).../plugin.php:478
118.9957124685200WP_Hook->apply_filters( ).../class-wp-hook.php:311
128.9957124685576mes__mainview( ).../class-wp-hook.php:287
138.9958124687584ms__display_content( ).../metasynt-plugin.php:71

Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
58.9966124674920get_template_part( ).../archive.php:42
68.9966124675336locate_template( ).../general-template.php:168
78.9966124675432load_template( ).../template.php:672
88.9968124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.0348124684824do_action( ).../content.php:92
109.0348124685200WP_Hook->do_action( ).../plugin.php:478
119.0348124685200WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.0348124685576mes__mainview( ).../class-wp-hook.php:287
139.0349124687584ms__display_content( ).../metasynt-plugin.php:71

Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.0354124674920get_template_part( ).../archive.php:42
69.0355124675336locate_template( ).../general-template.php:168
79.0355124675432load_template( ).../template.php:672
89.0357124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.0725124684824do_action( ).../content.php:92
109.0725124685200WP_Hook->do_action( ).../plugin.php:478
119.0725124685200WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.0725124685576mes__mainview( ).../class-wp-hook.php:287
139.0726124687584ms__display_content( ).../metasynt-plugin.php:71

VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.0730124674920get_template_part( ).../archive.php:42
69.0730124675336locate_template( ).../general-template.php:168
79.0731124675432load_template( ).../template.php:672
89.0733124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.1129124684824do_action( ).../content.php:92
109.1129124685200WP_Hook->do_action( ).../plugin.php:478
119.1129124685200WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.1129124685576mes__mainview( ).../class-wp-hook.php:287
139.1130124687584ms__display_content( ).../metasynt-plugin.php:71

PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.1135124674920get_template_part( ).../archive.php:42
69.1135124675336locate_template( ).../general-template.php:168
79.1135124675432load_template( ).../template.php:672
89.1137124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.1523124684824do_action( ).../content.php:92
109.1523124685200WP_Hook->do_action( ).../plugin.php:478
119.1523124685200WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.1523124685576mes__mainview( ).../class-wp-hook.php:287
139.1524124687584ms__display_content( ).../metasynt-plugin.php:71

Pipeline | PDG | Learning Houdini Learning Path | SideFX


PIPELINE | PDG PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. Source: Pipeline | PDG | Learning Houdini Learning Path | SideFX


PIPELINE | PDG PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR.

Source: Pipeline | PDG | Learning Houdini Learning Path | SideFX

Read morePipeline | PDG | Learning Houdini Learning Path | SideFX


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.1528124674920get_template_part( ).../archive.php:42
69.1528124675336locate_template( ).../general-template.php:168
79.1528124675432load_template( ).../template.php:672
89.1530124684824require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.2036124680968do_action( ).../content.php:92
109.2036124681344WP_Hook->do_action( ).../plugin.php:478
119.2036124681344WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.2036124681720mes__mainview( ).../class-wp-hook.php:287
139.2038124683728ms__display_content( ).../metasynt-plugin.php:71

Wedge


The principle of variation is a very interesting subject to me as we, artist, desire system to offer great way (and automated) to generates those variations for us using the input arguments we decided to variate.


The principle of variation is a very interesting subject to me as we, artist, desire system to offer great way (and automated) to generates those variations for us using the input arguments we decided to variate.


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.2044124671064get_template_part( ).../archive.php:42
69.2044124671480locate_template( ).../general-template.php:168
79.2044124671576load_template( ).../template.php:672
89.2046124680968require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.2363124680968do_action( ).../content.php:92
109.2363124681344WP_Hook->do_action( ).../plugin.php:478
119.2363124681344WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.2364124681720mes__mainview( ).../class-wp-hook.php:287
139.2365124683728ms__display_content( ).../metasynt-plugin.php:71

PDG Mutagen Houdini Toolset – Walkthrough on Vimeo


PDG Mutagen is a toolset designed to efficiently and intuitively handle the often large wedge variation counts and data amounts when working with PDG wedging in Houdini. Custom “Mutagen Viewer” Python Panel and utility Shelf Tools. Source: PDG Mutagen Houdini Toolset – Walkthrough on Vimeo


PDG Mutagen is a toolset designed to efficiently and intuitively handle the often large wedge variation counts and data amounts when working with PDG wedging in Houdini. Custom “Mutagen Viewer” Python Panel and utility Shelf Tools. Source: PDG Mutagen Houdini Toolset – Walkthrough on Vimeo


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.2371124671064get_template_part( ).../archive.php:42
69.2371124671480locate_template( ).../general-template.php:168
79.2371124671576load_template( ).../template.php:672
89.2373124680968require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.2694124680968do_action( ).../content.php:92
109.2694124681344WP_Hook->do_action( ).../plugin.php:478
119.2694124681344WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.2694124681720mes__mainview( ).../class-wp-hook.php:287
139.2695124683728ms__display_content( ).../metasynt-plugin.php:71

PDG | SideFX


PROCEDURAL DEPENDENCY GRAPH PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. PDG is designed to describe these dependencies visually using nodes that generate sets of actionable tasks then distributes them to multiple cores on the same … Read more PDG | SideFX


PROCEDURAL DEPENDENCY GRAPH

PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR.

PDG is designed to describe these dependencies visually using nodes that generate sets of actionable tasks then distributes them to multiple cores on the same machine, the compute farm, or even the cloud. PDG provides a rich set of stock nodes to enhance productivity, and manages the dependencies smartly to minimize recompute upon changes.

Source: PDG | SideFX

Read morePDG | SideFX


 


( ! ) Warning: Invalid argument supplied for foreach() in /var/www/html/_vh/gi/wp-content/plugins/metasynt/metasynt-plugin.php on line 90
Call Stack
#TimeMemoryFunctionLocation
10.0009354480{main}( ).../index.php:0
20.0019356128require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
37.6971122251856require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
47.7013122282216include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
59.2702124671064get_template_part( ).../archive.php:42
69.2702124671480locate_template( ).../general-template.php:168
79.2702124671576load_template( ).../template.php:672
89.2705124680968require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
99.3073124680968do_action( ).../content.php:92
109.3073124681344WP_Hook->do_action( ).../plugin.php:478
119.3073124681344WP_Hook->apply_filters( ).../class-wp-hook.php:311
129.3073124681720mes__mainview( ).../class-wp-hook.php:287
139.3074124683728ms__display_content( ).../metasynt-plugin.php:71