Ray tracing

What is it?

In computer graphicsray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, quite higher than that of typical scanline rendering methods, but at a greater computational cost.

Ray tracing (graphics). (2019)
Schied, C., Salvi, M., Kaplanyan, A., Wyman, C., Patney, A., Chaitanya, C. R. A., … Lefohn, A. (2017). Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105770
Ray tracing (graphics). (2019). In Wikipedia. Retrieved from https://en.wikipedia.org/w/index.php?title=Ray_tracing_(graphics)&oldid=923149136
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Wang, Y., Khiat, S., Kry, P. G., & Nowrouzezahrai, D. (2019). Fast non-uniform radiance probe placement and tracing. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317024
Lin, D., Shkurko, K., Mallett, I., & Yuksel, C. (2019). Dual-split trees. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317028
Obaidellah, U., & Haek, M. A. (2018). Evaluating gender difference on algorithmic problems using eye-tracker. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–8). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204537
Hofmann, N., Bogendörfer, P., Stamminger, M., & Selgrad, K. (2017). Hierarchical multi-layer screen-space ray tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105781
Reshetov, A. (2017). Exploiting Budan-Fourier and Vincent’s theorems for ray tracing 3D Bézier curves. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105783
Ylitie, H., Karras, T., & Laine, S. (2017). Efficient incoherent ray traversal on GPUs through compressed wide BVHs. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–13). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105773
Fuetterling, V., Lojewski, C., Pfreundt, F.-J., Hamann, B., & Ebert, A. (2017). Accelerated single ray tracing for wide vector units. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–9). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105785
Lee, M., Green, B., Xie, F., & Tabellion, E. (2017). Vectorized production path tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105768
Son, M., & Yoon, S.-E. (2017). Timeline scheduling for out-of-core ray batching. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105784
Woop, S., Áfra, A. T., & Benthin, C. (2017). STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–8). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105779
Benthin, C., Woop, S., Wald, I., & Áfra, A. T. (2017). Improved two-level BVHs using partial re-braiding. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–8). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105776

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