Siggraph::Discipline::Human-centered computing


What is Human-centered computing (HCC) ? “Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts.1 Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with … Read more Siggraph::Discipline::Human-centered computing


so far : 26 Conferences

What is Human-centered computing (HCC) ?

Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts.1 Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information. “

Human-centered computing. (2019). In Wikipedia. Retrieved from https://en.wikipedia.org/w/index.php?title=Human-centered_computing&oldid=922568380

Hattab, A., & Taubin, G. (2019). Rough carving of 3D models with spatial augmented reality. In Proceedings of the ACM Symposium on Computational Fabrication  - SCF ’19 (pp. 1–10). Pittsburgh, Pennsylvania: ACM Press. https://doi.org/10.1145/3328939.3328998
Le, K.-D., Fjeld, M., Alavi, A., & Kunz, A. (2017). Immersive environment for distributed creative collaboration. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology  - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139163
Giunchi, D., James, S., & Steed, A. (2018). 3D sketching for interactive model retrieval in virtual reality. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–12). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229166
Yangandul, C., Paryani, S., Le, M., & Jain, E. (2018). How many words is a picture worth?: attention allocation on thumbnails versus title text regions. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–5). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204571
Lin, L., Parmar, D., Babu, S. V., Leonard, A. E., Daily, S. B., & Jörg, S. (2017). How character customization affects learning in computational thinking. In Proceedings of the ACM Symposium on Applied Perception - SAP ’17 (pp. 1–8). Cottbus, Germany: ACM Press. https://doi.org/10.1145/3119881.3119884
Zhang, J., Chen, Y., Li, L., Fu, H., & Tai, C.-L. (2018). Context-based sketch classification. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–10). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229154
Ghodrati, A., Blagojevic, R., Guesgen, H. W., Marsland, S., & Plimmer, B. (2018). The role of grouping in sketched diagram recognition. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–12). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229160
Wu, M.-L., & Popescu, V. (2019). RGBD temporal resampling for real-time occlusion removal. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317025
Stevanoski, O., & Gritz, L. (2019). SpLit: interactive light dialing as creative vehicle. In Proceedings of the 2019 Digital Production Symposium on  - DigiPro ’19 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3329715.3338885
Haddon, J., Kaufman, A., Minor, D., Dresser, D., Imanishi, I., & Nogueira, P. (2016). Gaffer: an open-source application framework for VFX. In Proceedings of the 2016 Symposium on Digital Production - DigiPro ’16 (pp. 31–42). Anaheim, California: ACM Press. https://doi.org/10.1145/2947688.2947696
Weill-Tessier, P., & Gellersen, H. (2018). Correlation between gaze and hovers during decision-making interaction. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–5). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204567
Appel, T., Scharinger, C., Gerjets, P., & Kasneci, E. (2018). Cross-subject workload classification using pupil-related measures. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–8). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204531
Reani, M., Peek, N., & Jay, C. (2018). An investigation of the effects of n-gram length in scanpath analysis for eye-tracking research. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–8). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204527
Jeanne, F., Thouvenin, I., & Lenglet, A. (2017). A study on improving performance in gesture training through visual guidance based on learners’ errors. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–10). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139144
Casarin, J., Bechmann, D., & Keller, M. (2017). A unified model for interaction in 3D environment. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–7). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139140
Nuernberger, B., Turk, M., & Höllerer, T. (2017). Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–11). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139138
Clergeaud, D., Roo, J. S., Hachet, M., & Guitton, P. (2017). Towards seamless interaction between physical and virtual locations for asymmetric collaboration. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139165
Lacoche, J., Pallamin, N., Boggini, T., & Royan, J. (2017). Collaborators awareness for user cohabitation in co-located collaborative virtual environments. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology  - VRST ’17 (pp. 1–9). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139142
Kono, M., Miyaki, T., & Rekimoto, J. (2017). JackIn Airsoft: localization and view sharing for strategic sports. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–4). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139161
Rietzler, M., Geiselhart, F., & Rukzio, E. (2017). The matrix has you: realizing slow motion in full-body virtual reality. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–10). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139145
Lin, C., Faas, T., Dombrowski, L., & Brady, E. (2017). Beyond cute: exploring user types and design opportunities of virtual reality pet games. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST ’17 (pp. 1–10). Gothenburg, Sweden: ACM Press. https://doi.org/10.1145/3139131.3139132
Yanxiang, Z., & Li, Y. (2019). The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338140
Hofmann, M. (2019). Web-based delivery and volume visualization of 30TB of high resolution tomography data. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338138
Trinh, V., & Manduchi, R. (2019). Semantic Interior Mapology: A Toolbox For Indoor Scene Description From Architectural Floor Plans. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338141
Hamza-Lup, F. G., Iacob, I. E., & Khan, S. (2019). Web-enabled Intelligent System for Continuous Sensor Data Processing and Visualization. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–7). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338127

 


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