Rendering References

Dvorožňák, M., Nejad, S. S., Jamriška, O., Jacobson, A., Kavan, L., & Sýkora, D. (2018). Seamless reconstruction of part-based high-relief models from hand-drawn images. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive ’18 (pp. 1–9). Victoria, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3229147.3229153
Penney, D. (2016). Volumetric clouds in the VR movie - Allumette. In Proceedings of the 2016 Symposium on Digital Production - DigiPro ’16 (pp. 61–64). Anaheim, California: ACM Press. https://doi.org/10.1145/2947688.2947699
Schied, C., Salvi, M., Kaplanyan, A., Wyman, C., Patney, A., Chaitanya, C. R. A., … Lefohn, A. (2017). Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–12). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105770
Wu, M.-L., & Popescu, V. (2019). RGBD temporal resampling for real-time occlusion removal. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317025
Mazumdar, A., Alaghi, A., Barron, J. T., Gallup, D., Ceze, L., Oskin, M., & Seitz, S. M. (2017). A hardware-friendly bilateral solver for real-time virtual reality video. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105772
Shkurko, K., Grant, T., Kopta, D., Mallett, I., Yuksel, C., & Brunvand, E. (2017). Dual streaming for hardware-accelerated ray tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105771
Corso, A. D., Salvi, M., Kolb, C., Frisvad, J. R., Lefohn, A., & Luebke, D. (2017). Interactive stable ray tracing. In Proceedings of High Performance Graphics on  - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105769
Mara, M., McGuire, M., Bitterli, B., & Jarosz, W. (2017). An efficient denoising algorithm for global illumination. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–7). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105774
Sharpe, B. (2018). Moment transparency. In Proceedings of the Conference on High-Performance Graphics  - HPG ’18 (pp. 1–4). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3231578.3231585
Xie, F., Kaplanyan, A., Hunt, W., & Hanrahan, P. (2019). Multiple scattering using machine learning. In ACM SIGGRAPH 2019 Talks on  - SIGGRAPH ’19 (pp. 1–2). Los Angeles, California: ACM Press. https://doi.org/10.1145/3306307.3328144
Gerveshi, A., & Looper, S. (2019). Distributed multi-context interactive rendering. In Proceedings of the 2019 Digital Production Symposium on  - DigiPro ’19 (pp. 1–3). Los Angeles, California: ACM Press. https://doi.org/10.1145/3329715.3338878
Mallett, I., & Yuksel, C. (2018). Deferred adaptive compute shading. In Proceedings of the Conference on High-Performance Graphics - HPG ’18 (pp. 1–4). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3231578.3232160
Crassin, C., Wyman, C., McGuire, M., & Lefohn, A. (2018). Correlation-aware semi-analytic visibility for antialiased rendering. In Proceedings of the Conference on High-Performance Graphics - HPG ’18 (pp. 1–4). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3231578.3231584
Marrs, A., Spjut, J., Gruen, H., Sathe, R., & McGuire, M. (2018). Adaptive temporal antialiasing. In Proceedings of the Conference on High-Performance Graphics - HPG ’18 (pp. 1–4). Vancouver, British Columbia, Canada: ACM Press. https://doi.org/10.1145/3231578.3231579
Günther, R., Guthe, S., & Guthe, M. (2017). A visual model for quality driven refinement of global illumination. In Proceedings of the ACM Symposium on Applied Perception - SAP ’17 (pp. 1–8). Cottbus, Germany: ACM Press. https://doi.org/10.1145/3119881.3119893
Pratapa, S., & Manocha, D. (2019). RLFC: random access light field compression using key views and bounded integer sequence encoding. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–10). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317018
Tokuyoshi, Y., & Kaplanyan, A. S. (2019). Improved geometric specular antialiasing. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–8). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317026
Le, B. H., Halen, H., Gonzalez-Ochoa, C., & Lewis, J. (2019). High-quality object-space dynamic ambient occlusion for characters using Bi-level regression. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–10). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317029
Wang, Y., Khiat, S., Kry, P. G., & Nowrouzezahrai, D. (2019). Fast non-uniform radiance probe placement and tracing. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317024
Luksch, C., Wimmer, M., & Schwärzler, M. (2019). Incrementally baked global illumination. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–10). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317015
Lin, D., Shkurko, K., Mallett, I., & Yuksel, C. (2019). Dual-split trees. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games  - I3D ’19 (pp. 1–9). Montreal, Quebec, Canada: ACM Press. https://doi.org/10.1145/3306131.3317028
Obaidellah, U., & Haek, M. A. (2018). Evaluating gender difference on algorithmic problems using eye-tracker. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA ’18 (pp. 1–8). Warsaw, Poland: ACM Press. https://doi.org/10.1145/3204493.3204537
Hofmann, N., Bogendörfer, P., Stamminger, M., & Selgrad, K. (2017). Hierarchical multi-layer screen-space ray tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105781
Peters, C. (2017). Non-linearly quantized moment shadow maps. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105775
HQueue Render. (n.d.). Retrieved October 21, 2019, from https://www.sidefx.com/docs/houdini/nodes/out/hq_render.html 1
Hofmann, M. (2019). Web-based delivery and volume visualization of 30TB of high resolution tomography data. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–2). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338138
Lee, M., Green, B., Xie, F., & Tabellion, E. (2017). Vectorized production path tracing. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–11). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105768
Son, M., & Yoon, S.-E. (2017). Timeline scheduling for out-of-core ray batching. In Proceedings of High Performance Graphics on - HPG ’17 (pp. 1–10). Los Angeles, California: ACM Press. https://doi.org/10.1145/3105762.3105784
Mujika, A., Fanlo, A. D., Tamayo, I., Senderos, O., Barandiaran, J., Aranjuelo, N., … Otaegui, O. (2019). Web-based Video-Assisted Point Cloud Annotation for ADAS validation. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–9). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338128
Arbelaiz, A., Moreno, A., Barandiaran, I., & García-Alonso, A. (2019). Progressive ray-casting volume rendering with WebGL for visual assessment of air void distribution in quality control. In The 24th International Conference on 3D Web Technology on  - Web3D ’19 (pp. 1–8). LA, CA, USA: ACM Press. https://doi.org/10.1145/3329714.3338131
Hanika, J., & Dachsbacher, C. (2014). Efficient Monte Carlo rendering with realistic lenses. Computer Graphics Forum, 33(2), 323–332. https://doi.org/10.1111/cgf.12301
Le grand dictionnaire terminologique. (n.d.). Retrieved October 5, 2019, from http://gdt.oqlf.gouv.qc.ca/Resultat.aspx