JoyOfVex – cgwiki

JoyOfVexA 20 day program, each day aiming to be between 5 and 30 minutes plus exercises.IntroductionThere’s a few stages to learning Houdini; getting into nodes and proceduralism is one, dynamics is another, vops is another. But the one that can seem the most daunting is learning vex.This series of lessons is designed to make it … Read moreJoyOfVex – cgwiki

HoudiniVex – cgwiki

New to Vex? You might want to read JoyOfVex first.Still here? Ok then…So you’ve pushed past hscript, ignored python for now, and seen the awesomeness of vops. You’ll also probably start to get curious as to why there’s at least 4 different ways to define point attributes, all with various idosyncrasies. Time to sweep all … Read moreHoudiniVex – cgwiki

Command Line Renders

Method1:hscript nameOfFile.hipncyou will likely see a number of messages about Redshift and then Entered … session are now in your houdini filecd outlsrender mantra1or whatever you have named your mantra nodequit to exit from hscript (you could also write the above as render mantra1; q)OR opparm -c mantra1 execute; qMethod2:hython “C:\Program Files\Side Effects Software\Houdini … Read moreCommand Line Renders

Understanding Mantra raytraced shading

Understanding Mantra raytraced shading Explains the background details of how Mantra uses raytracing to shade objects in the scene. On this page BSDFs How Mantra ray traces surfaces Ray tracing volumes Using BSDFs in shaders Tips BSDFs A bidirectional scattering distribution function (BSDF) controls how light reflects off a surface. BSDFs are probability models. Given … Read moreUnderstanding Mantra raytraced shading