Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


LOPS Transitioning your Lighting Workflow For Lighting artists, it is easy to bring geometry, lights and cameras into the Solaris LOPS context and set them up for rendering in Karma. Once in LOPS, these elements become USD that can be analyzed in the Scene Graph. You can then configure and export the pieces as USD … Read more Solaris | SideFX


 


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Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


I thought my collection of SOuP walkthroughs was a nice gentle intro for the average maya artist. Now that I’ve been using Houdini for a little while, and knowing that SOuP is heavily influenced by Houdini, it seemed like a good idea to try and port those tutorials over.I’ve become the Houdini evangelist I always … Read more Houdini – cgwiki


 


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Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


Channel node (CHOP) networks A CHOP network contains channel nodes (CHOPs) for manipulating time-based channel data such as animation curves or audio. Houdini creates a default CHOP network at /ch. You can also create your own CHOP networks at any level of the scene (for example, inside a character to control kinematics). Wiring CHOPs together … Read more Channel nodes


 


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Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


Overview of Voronoi partitions. You can explore the interactive program used in this video here. Source: Voronoi Partition (video) | Patterns | Khan Academy


 


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Attribute Promote


Attribute Promote geometry node Promotes or demotes attributes from one geometry level to another. On this page Parameters Examples This provides a straightforward way to convert an attribute from one class to another. For example, a point attribute can be converted to a primitive attribute, using any one of a number of different merge methods. … Read more Attribute Promote


Attribute Promote geometry node Promotes or demotes attributes from one geometry level to another. On this page Parameters Examples This provides a straightforward way to convert an attribute from one class to another. For example, a point attribute can be converted to a primitive attribute, using any one of a number of different merge methods. … Read more Attribute Promote


 


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VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


VOP nodes VOP node VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code. Source: VOP nodes


 


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Attribute VOP – Visual Programming


Attribute VOP geometry node Runs a VOP network to modify geometry attributes. Double-click this node to build a VOP network inside. (Alternatively, you can specify a SHOP node containing the VOP network, or specify a .vfl file containing the CVEX program.) Note The VOP network runs in the CVEX context, not the SOP context. This … Read more Attribute VOP – Visual Programming


Attribute VOP geometry node Runs a VOP network to modify geometry attributes. Double-click this node to build a VOP network inside. (Alternatively, you can specify a SHOP node containing the VOP network, or specify a .vfl file containing the CVEX program.) Note The VOP network runs in the CVEX context, not the SOP context. This … Read more Attribute VOP – Visual Programming


 


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PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


PDG for Design PDG and TOPs are the major new features of Houdini 17.5. This tutorial will give you a quick overview of what PDG/TOPs are and how to leverage their power in design centric workflows. Source: PDG for Design | Collections | SideFX


 


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qLib – A procedural asset library for SideFX Houdini


qLib is a procedural digital asset library for SideFX’s Houdini. It is a collection of tools designed to work in accordance with Houdini’s native toolset. It improves the production process by allowing you to spend more time on what you want to achieve instead of how to achieve it. qLib is open source software licensed … Read more qLib – A procedural asset library for SideFX Houdini


qLib is a procedural digital asset library for SideFX’s Houdini. It is a collection of tools designed to work in accordance with Houdini’s native toolset. It improves the production process by allowing you to spend more time on what you want to achieve instead of how to achieve it. qLib is open source software licensed … Read more qLib – A procedural asset library for SideFX Houdini


 


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Crowd Workshop – PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019




 


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