qLib – A procedural asset library for SideFX Houdini

qLib is a procedural digital asset library for SideFX’s Houdini. It is a collection of tools designed to work in accordance with Houdini’s native toolset. It improves the production process by allowing you to spend more time on what you want to achieve instead of how to achieve it. qLib is open source software licensed … Read more qLib – A procedural asset library for SideFX Houdini


 
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Pipeline | PDG | Learning Houdini Learning Path | SideFX

PIPELINE | PDG PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR.

Source: Pipeline | PDG | Learning Houdini Learning Path | SideFX

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Wedge

The Wedge ROP will render the specified ROP multiple times. Each time it will vary some parameters in the .hip file. This is useful for exploring how changing parameters will change the look for expensive functions. The WEDGE variable will be set to a string that describes the current set of parameters. Using this in … Read more Wedge


 
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PDG | SideFX

PROCEDURAL DEPENDENCY GRAPH

PDG is a procedural architecture designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR.

PDG is designed to describe these dependencies visually using nodes that generate sets of actionable tasks then distributes them to multiple cores on the same machine, the compute farm, or even the cloud. PDG provides a rich set of stock nodes to enhance productivity, and manages the dependencies smartly to minimize recompute upon changes.

Source: PDG | SideFX

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Particle fluid tips

Particle fluid tips If a collision/container wall is too thin, the particles can collide with the wall but the pressure solve step may not see it, causing particles to “stack up” against the wall instead of bouncing off it, making the liquid appear to compress and disappear. Increasing the thickness of the collision geometry will … Read more Particle fluid tips


 
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