Real-time geometric lens distortion correction using a graphics processing unit




 


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Call Stack
#TimeMemoryFunctionLocation
10.0001354448{main}( ).../index.php:0
20.0002356096require( '/var/www/html/_vh/gi/wp-blog-header.php' ).../index.php:17
31.2499122010912require_once( '/var/www/html/_vh/gi/wp-includes/template-loader.php' ).../wp-blog-header.php:19
41.2514122038208include( '/var/www/html/_vh/gi/wp-content/themes/generatepress/archive.php' ).../template-loader.php:106
51.5204124295600get_template_part( ).../archive.php:42
61.5204124300168locate_template( ).../general-template.php:168
71.5205124300264load_template( ).../template.php:672
81.5207124310664require( '/var/www/html/_vh/gi/wp-content/themes/generatepress/content.php' ).../template.php:725
91.5491124259976do_action( ).../content.php:92
101.5491124260352WP_Hook->do_action( ).../plugin.php:478
111.5491124260352WP_Hook->apply_filters( ).../class-wp-hook.php:311
121.5491124261480mes__mainview( ).../class-wp-hook.php:287
131.5493124263488ms__display_content( ).../metasynt-plugin.php:71