Introduction to USD

What is USD? Pipelines capable of producing computer graphics films and games typically generate, store, and transmit great quantities of 3D data, which we call “scene description”.  Each of many cooperating applications in the pipeline  (modeling, shading, animation, lighting, fx, rendering) typically has its own special form of scene description tailored to the specific needs … Read moreIntroduction to USD

Getting Started With Substance Painter 2018

SUBSTANCE PAINTER 2018 COURSE INTRODUCTION Source: Getting Started With Substance Painter 2018 How long to master this? … I was expecting title like this And bullet 1 bullet 2… etc bullet 3 x

JoyOfVex – cgwiki

JoyOfVexA 20 day program, each day aiming to be between 5 and 30 minutes plus exercises.IntroductionThere’s a few stages to learning Houdini; getting into nodes and proceduralism is one, dynamics is another, vops is another. But the one that can seem the most daunting is learning vex.This series of lessons is designed to make it … Read moreJoyOfVex – cgwiki

HoudiniVex – cgwiki

New to Vex? You might want to read JoyOfVex first.Still here? Ok then…So you’ve pushed past hscript, ignored python for now, and seen the awesomeness of vops. You’ll also probably start to get curious as to why there’s at least 4 different ways to define point attributes, all with various idosyncrasies. Time to sweep all … Read moreHoudiniVex – cgwiki