What is USD? Pipelines capable of producing computer graphics films and games typically generate, store, and transmit great quantities of 3D data, which we call “scene description”. Each of many cooperating applications in the pipeline (modeling, shading, animation, lighting, fx, rendering) typically has its own special form of scene description tailored to the specific needs … Read moreIntroduction to USD
Is your look development and lighting pipeline ready for 8K? As we explored in a recent article, 8K is here. The display technology is already being sold in shops, the capture technology is developing apace, and the broadcast capabilities exist. It’s likely to be some time before we see mass consumer adoption – not least … Read moreIs your look development and lighting pipeline ready for 8K? | Foundry
How do you render in houdini?
The utility model relates to a high performance cluster for a render farm, comprising a work station, a management node and a render node, wherein the output end management network of the work station is connected to the input end of the management node; the management node is connected with the render node through an … Read moreHigh performance cluster for render farm- Bibliographic data
SUBSTANCE PAINTER 2018 COURSE INTRODUCTION Source: Getting Started With Substance Painter 2018 How long to master this? … I was expecting title like this And bullet 1 bullet 2… etc bullet 3 x
JoyOfVexA 20 day program, each day aiming to be between 5 and 30 minutes plus exercises.IntroductionThere’s a few stages to learning Houdini; getting into nodes and proceduralism is one, dynamics is another, vops is another. But the one that can seem the most daunting is learning vex.This series of lessons is designed to make it … Read moreJoyOfVex – cgwiki
New to Vex? You might want to read JoyOfVex first.Still here? Ok then…So you’ve pushed past hscript, ignored python for now, and seen the awesomeness of vops. You’ll also probably start to get curious as to why there’s at least 4 different ways to define point attributes, all with various idosyncrasies. Time to sweep all … Read moreHoudiniVex – cgwiki