WARNING. This is a workin progress article and sections are not completed.
Using LSCM as Unwrapping
Draft are interestingly fast and acceptable for conceptualize
The variant being evaluated is the Unwrapping method
Generating ABF Unwrapping… Interesting
|Mesh||Similar size than others|
Generating the ABF for the HMesh
Start mesh atlasing (using Geogram ABF).
atlasing : Interesting term… can you clarify atlasing?
Canceled the ABF, way too long…
In realtime computer graphics, a texture atlas (also called a sprite sheet or an image sprite) is an image containing a collection of smaller images, usually packed together to reduce the atlas size. Atlases can consist of uniformly-sized sub-images, or they can consist of images of varying dimensions.
More experimentation on the tree were done.
@q What is the optimal parametering for Feature matching?
In this experimentation, SIFT + AKAZE + Guided Matching was used
In conclusion. The Texturing LSCM is the best I have found to use.
SfM – Structure from Motion
Error Memory Exausted 🙁
It does not like High feature extraction for some of my models